8 Arms of Reason
- Interactive, participatory, GAME
- Technology
- Collaboration
- Presence, immersion, wonder, epiphany, seduction, sublime
- Personal, private, individual, privilege, access, Spiritual?
- Random, chance, temporal and temporary, universe collaborating
- Female Avatar
- Headdress
- Interactive/Participative art — difference?
Why is interaction/participation of interest to me? I am not that interested in them making art, or doing something for a long time, but I want them to feel as if they have DECIDED the art was worth the effort in some way beyond walking by, looking - Game — a lot of my interaction is more ‘game’ like than passive. Game as in guidelines/rules and objectives. But not using common language, because part of the game that I like is the puzzle and so like the game of life, you must decipher the puzzle, though the aesthetic experience is not lacking if you cannot do so
- Puzzles — why are they useful, why are they a game, what other purposes do they serve? Any history of puzzles with art? Like coding, deciphering, )_arcane_ language? Why were they used?
- Technology — some interaction would require it, but I have ideas for interaction that does not, so why tech? Part of it is the unexplained, the pieces we do not understand. The connection to science and thus magic for the everyday — sparks curiosity
- Wonder/Seduction — curiosity _plus_ surprise
- Isolation — private, for YOU, different for you [stochastic], also allows you to interact in ways you might not normally
- Epiphany/Spiritual — connected to the Curiosity aspect of it. Participation should engage and the tech or the magic should produce curiosity and the isolation or individual aspects should inspire a sense of meaning. Transcend self or the moment and connect, possibly to the universe
- Female Avatar
- Headdress
- Control/Power — there is an element of control from me, handed to them, but still maintained, so I suppose a trick/lie, but is that not how all learning is done?
- Safety/Security — preconceived notions and then taking that away for a sense of surprise/rapture — I think magic, the unknown, provides a shock to the feeling of security. So if you see something ‘weird’ happening, you forget that you’re in a museum possibly, you start to wonder
- Sublime — I guess this is about that moment of wonder that then quells to a sense of beauty or horror and thus leads to an epiphany [a memorable understanding in my words]
- Message / Communication — do I care what the epiphany is? Could it be connected to something you were thinking about and then just reiterate that? Like a Tarot card reading, etc? Do I even care what the message is if the work simply does create an epiphany and thus is tied to a special moment for the user? If I at least try to tie it to something pleasurable will it be unlikely to be connected to hate/anger/fear and thus hopefully wont inspire or encourage hateful, angry, or fear-based connections in the brain? Is the message even my duty? Do I have a duty/responsibility/onus as an artist?
- Collaboration / Inter-relations — I am curious about this, but it’s about trust in a way, about truth, about language being true or even useful for describing vision etc, about communication, about the need for others — I suppose it is more of a ‘lesson’ or ‘message’ on my part
- Probabilities, Stochastic, Temporary or time specific, temporal — obviously you can only see those particles as they happen and you only saw the Experience during certain times. Seems like it is reinforcing Connection. Perhaps I will always program in a set of probabilities to my artwork!!! What do probabilities say? Definitely about quantum physics. Also about statistics and chance and _privilege_. What else?
- Immersion — this is not something I hear a lot about in Art — why?? They call it Presence
- Privilege and Access — only you can see it, only you as an individual